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PC-SIG: World of Education
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SCHEDULE.HPP
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1990-07-20
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// This takes care of all gate assignments and flight scheduling.
// The players flight is shuffled (changed) each move until he reads
// his ticket. If he gets to the proper gate prior to reading the
// monitor in the waiting area, (reading the monitor at the ticket
// counter doesn't matter), the gates are rescheduled.
//
// The method named check_flight does all of the required checking
// to see that everything was done properly prior to getting on
// the plane. It only does checking if the player is on one of the
// planes.
#ifndef SCHEDULEHPP
#define SCHEDULEHPP
#include "flyaway.h"
#include "location.hpp"
class schedule { // There are four flights [0] to [3],
location *gate[4]; // Gate names
int flight_number[4];
char *destination[4];
int depart_hour[4];
int depart_minute[4];
int flights_frozen; // Frozen after monitor is read in the
// waiting area
int gates_frozen; // Frozen after ticket is read
int my_gate;
public:
schedule(void);
void shuffle_flights(void);
void shuffle_gates(location *current_location);
void list_flights(location *current_location);
void gate_message(location *current_location);
void list_actual_destination(void);
void list_time(int index);
void check_flight(location *current_location);
};
#endif